Osmos: Apple’s Game of the Year for iPad!

Osmos, Apple's Game of the Year 2010

Woah x10. Apple has just announced the four winners of the prestigious apps of the year 2010, and have selected Osmos as the iPad game of the year 2010. Congratulations to Hemisphere Games!


Steve Jobs does all his re-entry calculations using Osmos for iPad.

Osmos includes music from Gas and High Skies (free MP3 downloads)

Osmos in the app store

Also, coincidently Osmos (iOS) has just been updated.

Hey everyone! We’ve submitted a sweet Osmos iOS update (1.6.4) which should be available any day now. By popular demand, it contains:

  • Game Center support!
  • Skip a Level: Players will be able to skip up to three levels in Odyssey mode. If you’ve been having trouble with a specific level but want to continue the Odyssey (thereby unlocking additional Arcade modes), this update will be a big help!
  • Smaller download size on iPhone, allowing it to be downloaded over 3G.

A note for iOS developers out there: we learned a useful lesson we thought we should share. Our last iPhone update (1.6.3) added Retina support, including a set of larger textures that pushed the .ipa file we submitted to Apple up to 19.3 MB. We thought this would squeak by under the 20 MB limit imposed on 3G downloads; but along the way, 1.4 MB was somehow added to the version finally available on the App Store. We’re not sure what in Apple’s process causes this, but we’ve submitted an 18 MB .ipa file this time to try to remain under the limit. Beware the bloat!

Cheers!

2B or ≠ 2B… Universal

Eddy Boxerman from Hemisphere Games has written a very interesting post on the dilema of creating universal apps for the App Store…

When Apple first announced the iPad, including information on its App Store and Universal Apps, we began asking ourselves should we go “Universal”, or release two separate builds? This is a question that every iOS developer is faced with, and there are those on both sides of the fence, each with their own reasons. It also depends on the nature of the App itself. In the end, we decided to release two separate Apps: “Osmos for iPad” followed by “Osmos”, an iPhone only app. Some of our players have asked “Why?”  continue…

Read the rest of the post on Hemisphere’s blog…